For most of Linux gaming's history, the story has been the same: Linux users want to play games, game companies don't care about Linux users, and the community builds its own tools to bridge the gap. Valve changed that with Proton and the Steam Deck. But the storefronts held out. Epic, GOG, and Microsoft all stayed away from native Linux support, leaving their games accessible only through community-built launchers or not at all. That's changing…
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