Star Wars: Galactic Racer
Fuse Games’ arcade racer blends roguelike progression, 12-player crossplay multiplayer and multiple vehicle types, earning 88 from Metacritic based on 44 critic reviews.
- Star Wars: Galactic Racer launches on October 6, 2026, across PC, PlayStation 5, and Xbox Series X and S, featuring anti-gravity racing set in the New Republic Era without Force or Jedi characters.
- Fuse Games designed the career mode as 'runs-based,' a structure seasoned gamers call 'roguelike,' where players navigate seven planets using League Entry Tokens and restart if they lose too many races.
- Running at a locked 60 frames per second on PS5, the game features four vehicle types: Landspeeders, Speeder Bikes, Skim Speeders, and Podracers, with online play supporting up to 12 players.
- Reviewer Adam Ismail spent 30 hours playing the title and praised its 'impeccable' track design, comparing the gameplay intensity to MotorStorm and Wipeout.
- Priced at $59.99 with a $79.99 Deluxe Edition, the arcade racer offers a thrilling yet unforgiving experience for Star Wars fans seeking a refreshing roguelike racing challenge.
70 Articles
70 Articles
"Star Wars: Galactic Racer" Gets Great Reviews
“Star Wars” has had a very mixed bag when it comes to the quality of its video game adaptations, but one new title has set an impressive record. “Star Wars: Galactic Racer” hits stores on Monday, and today it has been revealed that the title has racked up a highly impressive 88/100 Metacritic score. That […]
Star Wars: Galactic Racer
Star Wars: Galactic Racer is earning widespread praise for its breakneck speed, satisfying handling, deep customization, and mix of roguelite progression and multiplayer. Critics highlight its Burnout-like thrills and substantial replayability. The consensus: it's not just a great Star Wars game, but one of the standout arcade racers in years.Read Entire Article
‘Star Wars: Galactic Racer’ Has The Best Star Wars Metacritic Score In 23 Years
Star Wars: Galactic Racer review - sci-fi royalty gets the Burnout treatment, and the result is absolute racing paradise
A few years ago, I had the chance to ask Alex Ward, the co-founder of Criterion Games, about the driving model for the Burnout series. I had heard from a friend that beneath the arcadey immediacy lay physics of rare nuance and beauty. I was reverent in my questioning, even if I was slightly clueless - is it a driving model or a handling model or a physics model? - and Ward, thankfully, was having none of it. He told me that in the very early Bur…
From the Star Wars universe, this third racing game doesn't just defy the sensation of speed and its magnificent landscapes: you quickly get caught up in the championship game, where failure is the only way to progress.
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- 59% of the sources are Center
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