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“It feels justified”: Hidetaka Miyazaki Says His Infamously Brutal Games Are Fair, Not Frustrating

Summary by FandomWire
From Demon’s Souls to Elden Ring, FromSoftware has built a reputation for games that test players’ patience as much as their skill. And while we have all spent hours throwing ourselves at a boss in frustration, Hidetaka Miyazaki notes that a lot of people have misunderstood the point of the unforgiving difficulty. Boss fights in FromSoft’s games are an unforgiving affair where mistakes are punished instantly, and death is an expected part of the…
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Dark Souls and Elden Ring regularly push many to the limits of patience. However, according to Hidetaka Miyazaki, this is not sadism, but a conscious design principle. Behind the merciless difficulty is a clear idea.

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gamesradar broke the news in on Tuesday, December 30, 2025.
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