First Impressions: Woodo Demo < NAG
Summary by NAG
1 Articles
1 Articles
First Impressions: Woodo Demo < NAG
When I was little, magic came on a tiny plastic cartridge. It didn’t need ray tracing or open worlds; it just needed a screen, a story, and the thrilling mystery of which button did what. I’d sit cross-legged on the carpet, eyes wide, heart racing, convinced the worlds inside my games were every bit as real as the one outside my window. Somewhere along the way, games got bigger, flashier, and more complex, but that spark? That feeling that anyth…
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