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GamingThere’s no rulebook for how much a developer should change when remaking a game – classic examples range from subtle updates (Metroid Prime Remastered) to complete reimaginings (Resident Evil 2). Both paths have their risks: change too little and the outmoded elements may alienate modern players; change too much and you risk making a different game entirely. Metal Gear Solid Delta: Snake Eater leans towards the former approach, delivering a grap…See the Story
‘Metal Gear Solid Delta: Snake Eater’ Review: a Slick Remake
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