Who Gets Targeted in Online Games? Study Maps Harassment Risk by Gender, Age, and Identity - Scientific Inquirer
4 Articles
4 Articles


What happens in the real world is also transmitted to the virtual space. Every seven minutes users are exposed to abusive behavior in the metaverse
Being a woman, LGBTQIA+, or older player significantly increases likelihood of victimization in online games
Sexual harassment in online gaming is not an isolated phenomenon—it’s part of many players’ daily experience. According to the GamerVictim research project, led by the Miguel Hernández University of Elche (UMH) in Spain, one in five gamers has experienced sexual victimization in online gaming environments. The study also reveals that women, LGBTQIA+ individuals, and older players are the most affected groups across various forms of harassment. G…
Who gets targeted in online games? Study maps harassment risk by gender, age, and identity - Scientific Inquirer
Sexual harassment in online gaming is not an isolated phenomenon—it’s part of many players’ daily experience. According to the GamerVictim research project, led by the Miguel Hernández University of Elche (UMH) in Spain, one in five gamers has experienced sexual victimization in online gaming environments. The study also reveals that women, LGBTQIA+ individuals, and older players are the most affected groups across various forms of harassment. G…
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