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We Tested Nvidia DLSS 4.5 Dynamic Multi-Frame Generation: Is It Worth It?

  • Nvidia launched DLSS 4.5 Dynamic Multi Frame Generation, an AI-driven tool that automates frame production to improve smoothness and reduce latency across gaming workloads.
  • Previous frame generation often caused "floaty" input lag, leading critics to call AI just a "more frames" button; Nvidia redesigned the automation to intelligently decide when to generate frames.
  • Tests show the technology maintains low latency averaging 33-45ms in Cyberpunk, while Dragon Age, Hogwarts Legacy, and God of War Ragnarok demonstrate how the tool effectively upshifts base frame rates to saturate monitors.
  • The technology positions the RTX-50 Series GPU as a viable tool for living room gaming, eliminating micro-stutters and ghosting that previously hindered the dream of using a "PC as a console."
  • By dynamically adjusting the multiplier, the tool ensures optimal image quality—even downshifting for games like God of War Ragnarok—transforming high-performance hardware into a polished experience for 4K 240Hz monitors.
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After a little delay, Nvidia has released DLSS 4.5. We'll show you how to activate the new features and what the first tests say here.

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HotHardware broke the news in on Tuesday, March 31, 2026.
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