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"The Folks In Japan Perceived US Devs As Being Fat Or Spoiled" - How Final Fight Revenge Bloodied An Entire Studio
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"The Folks In Japan Perceived US Devs As Being Fat Or Spoiled" - How Final Fight Revenge Bloodied An Entire Studio
"It was a nightmare".It's fair to say that Capcom's Final Fight Revenge isn't the franchise's finest hour.Developed for Sega's Titan arcade board and Saturn home console at the tail-end of the 1990s, it was created not in Japan but in the US by Capcom Digital Studios, an outfit that would later work on the likes of Maximo and Final Fight: Streetwise. Rather than stick to the 2D belt-scrolling template laid down by previous entries, Revenge went …
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