Silent Hill Is Bringing Back One Of The Creepiest Parts Of Its Unreleased Masterpiece For Townfall
The first-person game uses a CRTV device to guide players, mark enemies and solve puzzles in an analog-horror setting.
- Silent Hill: Townfall, published by Konami and developed by Screen Burn Interactive, launches September 24 for PlayStation 5 and PC, placing players in the shoes of amnesiac protagonist Simon Ordell.
- Set in the cramped Scottish port town of St. Amelia during the mid-1990s, Simon searches for nurse Zoe Ellis while navigating a community devastated by a mysterious disease that mutated its people.
- The CRTV device serves as the game's core mechanic, functioning as a navigation guide, enemy tracker, and puzzle-solving tool that displays environmental clues to restore Simon's absent memories.
- Writer-Director Jon McKellan stated the first-person perspective intensifies horror because "not having an avatar between you and the terror just makes everything that much worse." Stealth is prioritized over combat.
- Developed by the team behind Observation and Alien Isolation, Townfall reflects the studio's pedigree in immersive environments while seeking to evoke a unique confluence of psychological and analog horror.
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17 Articles
Silent Hill Is Bringing Back One Of The Creepiest Parts Of Its Unreleased Masterpiece For Townfall
Courtesy of Konami Silent Hill: Townfall is already shaping up to be a grim (and great) addition to the larger franchise. Shifting away from the typical third-person perspective of most entries in the series, Townfall follows Simon Ordell when he wakes up on a misty Scottish island and finds himself alone in the small town — outside of […]
‘Silent Hill: Townfall’ Director on Reinventing the Series With First-Person Terror and Scotland Setting
Silent Hill: Townfall director Jon McKellan has only played the original game once. Normally, for a series with such a rabid fanbase obsessed with the details of the lore, that would be an odd thing to admit while previewing your new game in the historic franchise. But McKellan’s story about his experience gives him a good enough excuse, and an unforgettable experience that seems impossible to replicate. Jon McKellan explains, “I was maybe 18 wh…
Silent Hill: Townfall is first-person because it’s way scarier than third-person, devs say
The Silent Hill series has dabbled in first-person experiences in the past, most notably with Hideo Kojima’s infamous 2014 P.T. demo. But Silent Hill: Townfall, published by Konami and developed by Screen Burn Interactive (formerly known as No Code), is the first installment of the series that places you directly in the shoes of its amnesiac protagonist, Simon Ordell. You see exactly what he sees, which means if you’re not paying careful attenti…
We Played Silent Hill: Townfall, and it Felt Great to Be Back in the '90s
There's always a foggy town that instills a certain fear, cryptic puzzles within that tense atmosphere, and an underlying trauma to ground the chilling horror. I had an inkling that Silent Hill: Townfall could nail the series' particular style of horror, and after getting three hours of hands-on time with it, I'm thrilled to say my intuition was spot on. This being in first-person definitely sparked the thought of what P.T. could have been, beca…
Silent Hill: Townfall Hands-On Previews Are Looking Very Promising
Silent Hill: Townfall hands-on previews are now live, with early impressions praising its atmosphere, first-person gameplay, CRTV mechanics, and survival horror focus. The post Silent Hill: Townfall Hands-On Previews Are Looking Very Promising first appeared on The Outerhaven.
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