Riot Games Lays Off Roughly Half of Its 2XKO Development Team Despite the Relative Success of the Free-to-Play Fighting Game's Launch
- Today Riot Games said in a blog post it has reduced the size of the 2XKO development team, reshaping it to ensure a more sustainable path forward.
- Tom Cannon wrote `As we expanded from PC to console, we saw consistent trends in how players were engaging with 2XKO`, noting its console launch last month and October PC early access.
- About 80 roles are being eliminated, cutting roughly half of 2XKO's global development team, while the smaller team will focus on key improvements requested by players.
- Riot will attempt to place impacted people internally and, where not possible, will provide assistance plus 6 months of notice pay and severance, Cannon says.
- Amid a competitive live-service market, Riot said it has expanded successfully with Arcane and Valorant but also shut down its indie publishing label in 2024.
39 Articles
39 Articles
Riot Slashes '2XKO' Team Just One Month After Launch Citing Lack Of "Overall Movement" On 'League Of Legends' Fighter
Pour one out for those who bought the $100 Arcane prerelease pack, as having found little crossover between League of Legends players and fighting game diehards in the short month since its release, Riot Games has announced that they’ll be severely downsizing the 2XKO team. Jinx (Sarah Anne Williams) readies herself for a throwdown in 2XKO (2025), Riot Games RELATED: US Department Of Defense Officially Designates ‘League Of Legends’, ‘Path Of Ex…
Riot Games lays off roughly half of its 2XKO development team despite the relative success of the free-to-play fighting game's launch
2XKO's development team has been slashed in half despite launch success: 'overall momentum hasn’t reached the level needed to support a team of this size long term'.
Riot Games Lays Off Dozens From 2XKO's Development Team Less Than a Month After Launch
Less than a month after the launch of its free-to-play 2v2 tag-team fighting game, 2XKO, Riot Games is scaling back its development team.Admitting the news was "difficult to share," producer Tom Cannon said that despite securing a "passionate core audience," the new game "hasn't reached the level needed to support a team of this size long term.""With a smaller, focused team, we’re going to dig in and make key improvements to the game, including …
Riot is already cutting staff on its new fighting game
Riot Games is already "reducing the size" of the team working on its recently-released free-to-play fighting game 2XKO, according to a post from executive producer Tom Cannon. The game, set in the League of Legends universe, launched in early access on PC in October and hit consoles just a few weeks ago. 2XKO has been in development for years, with Riot first announcing the project under the codename Project L in 2019 as part of broader plans to…
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