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Snap Acquires Assets From Rec Room as Social Gaming Platform Announces Shutdown
- Rec Room Inc announced on Monday that its social gaming platform will shut down on June 1, 2026, ending a decade of service to over 150 million players.
- Despite reaching over 150 million players, the company admitted that "costs always ended up overwhelming the revenue we brought in," citing recent VR market shifts and broader gaming headwinds.
- Users spent a cumulative 68 thousand years in the virtual space, with top UGC rooms seeing over 500 years of play time each; the studio is providing data export tools via Steam PC builds.
- Snap, the tech and social media company, acquired some studio assets and will bring employees aboard, while players can request refunds for unused subscriptions through June 15.
- The closure mirrors broader industry struggles; last week, Epic Games laid off more than 1,000 employees amid Fortnite engagement challenges, as Rec Room CEO and co-founder Nick Fajt emphasized the team will "wind things down thoughtfully.
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18 Articles
18 Articles
Snap acquires assets from Rec Room as social gaming platform announces shutdown
Snap has acquired select assets from Rec Room Inc., with some employees joining the Spectacles hardware subsidiary, as the Seattle-based social gaming company shuts down its platform on June 1.
·Seattle, United States
Read Full ArticleRec Room, the $3.5B social gaming platform, to shut down after failing to find path to profitability
Social gaming platform Rec Room will cease operations on June 1, citing persistent challenges in achieving profitability despite its popularity. The company struggled to balance costs with revenue, leading to the difficult decision to shut down. This closure follows earlier workforce reductions and broader industry headwinds impacting the VR and gaming markets.
·India
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Total News Sources18
Leaning Left3Leaning Right2Center2Last UpdatedBias Distribution43% Left
Bias Distribution
- 43% of the sources lean Left
43% Left
L 43%
C 29%
R 28%
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