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New game by Moth represents a leap forward for the quantum sector
Thousands of players joined the free game, which uses IBM and IQM quantum computers to generate its levels and maze dynamics.
London-Based Moth launched 'Quantum Backrooms,' the world's first consumer product powered by real quantum computers, inviting players to explore a virtual world generated by real quantum hardware for free.
Inspired by the internet phenomenon 'Backrooms,' the game places players inside evolving labyrinths shaped by the dynamics of real Quantum Processing Units , where each qubit corresponds to a game world section.
Moth used both IBM and IQM quantum computers to power the game, ensuring consumer applications remain platform neutral and accessible to a global audience without requiring technical knowledge.
CEO Sean Harpur said "every major computing shift becomes mainstream when people experience it directly," while founder and CCO Harry Kumar added the platform will catalyze creative experimentation that supercharges adoption.
The company's underlying platform is expected to launch publicly later this year, opening quantum computing to creators and developers. The feature film 'Backrooms,' directed by Kane Parsons and produced by A24, arrived in cinemas worldwide on May 29.