Modeling, Rigging & Texturing a Sedan-Like Car with 3ds Max & UE5
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Modeling, Rigging & Texturing a Sedan-Like Car with 3ds Max & UE5
Filipp Sparak shared the workflow behind his Sedan project, detailing the modeling and rigging of an original sedan-like vehicle, the beveling technique, and the use of UDIM-based RGB masking to create realistic wear and tear with 3ds Max, Substance 3D Painter, and Unreal Engine 5.
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