Build A Rocket Boy Confirms It Has Begun the Redundancy Process Following MindsEye's Disastrous Launch
- Build A Rocket Boy began a 45-day redundancy consultation on June 23 after the troubled June launch of its game MindsEye, impacting its UK staff.
- The layoffs follow MindsEye’s poor release marked by bugs, performance issues, and a player backlash that included refunds and canceled sponsored streams.
- MindsEye launched on PS5, Xbox Series X/S, and PC, reaching a peak of 3,302 concurrent Steam players before quickly dropping to 52, with mostly negative reviews.
- Co-CEO Mark Gerhard claimed a "concerted effort" by paid bots to harm the game’s reputation, while the studio pledged further patches and a multiplayer roadmap.
- The redundancy process suggests severe staffing cuts amid ongoing post-launch support, as Build A Rocket Boy shifts focus to optimizing MindsEye and future ambitions.
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49 Articles
MindsEye developer announce layoffs after game was critically panned
Build A Rocket Boy, the developer behind MindsEye, has confirmed reports of layoffs less than a month after the troubled release of its debut title. The company, which has yet to comment further, acknowledged the staffing reductions in a statement to IGN, calling the decision a difficult one. The studio has not disclosed the exact number of employees affected by the layoffs, but reports suggest that around 100 of the company’s 500 employees coul…
"MindsEye" is the least-rated title of the Metacritic aggregator for 2025, since its release on 10 June. The developer, Build A Rocket Boy, officially announced on Tuesday his intention to separate some of his staff.


Build a Rocket Boy lays off staff after dismal MindsEye launch
Build a Rocket Boy enters the redundancy process, preparing to lay off staff after the ill-received launch of its game MindsEye.
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