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‘Mass Effect’ creator hits out at "soulless" AI and 100 hour+ games

Hudson said the game will use branching storylines and contractors, while avoiding generative AI and 100-hour campaigns.

  • Hudson is developing Star Wars: Fate of the Old Republic at Arcanaut Studios, rejecting generative AI as "creatively soulless" and "unhelpful" to the development process targeting a release before 2030.
  • GreaterThan Group, led by former NetEase executive Simon Zhu, backs the project with $40 million in cash and roughly $60 million in funding commitments. Arcanaut Studios was founded six months before its December 2025 announcement at The Game Awards.
  • Hudson questions whether players finish act one after 20 hours in 200-hour games like Elden Ring or Crimson Desert. He prefers shorter, replayable experiences where players can actually complete the narrative.
  • Competing Star Wars projects—Eclipse and the Knights of the Old Republic remake—have remained in development since at least 2021 with few public updates. Hudson's approach contrasts sharply with their extended timelines.
  • To keep costs lean, the team plans to utilize contractors rather than hiring large in-house staff. Branching storylines will drive replayability throughout the single-player RPGs, offering multiple narrative paths through the galaxy.
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Star Wars: Fate of the Old Republic will not be an extended RPG that will take you more than 100 hours to finish. This has been confirmed by nothing less than the game’s director, the veteran of Mass Effect and Star Wars: Knights of the Ancient Republic, Casey Hudson. In an interview given to Bloomberg, Hudson explained that he believes that a game of more than 100 hours of duration just to finish it can be harmful to create expectation. “Greate…

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Bespin Bulletin - "Star Wars Insider" - IGN broke the news on Tuesday, May 12, 2026.
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