Josh Sawyer Says It Was a Mistake for RPGs to Sacrifice Challenge!
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Josh Sawyer Says It Was a Mistake for RPGs to Sacrifice Challenge!
They opted for a “one size fits all” approach, because designing easier difficulty modes isn’t actually that hard in those kinds of games. In an interview with PCGamer, Josh Sawyer, a leading developer at Obsidian Entertainment, delved into the evolving design philosophies surrounding difficulty and complexity in RPGs. The golden age of CRPGs, he explained, was fleeting. As the industry shifted focus to consoles, traditional RPGs lost some mai…
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