‘Highguard’ Lost 80% Of Its Steam Players In 24 Hours
- On Monday, Wildlight Studios launched Highguard and unveiled its first-year roadmap, while players reported long queues, tutorial kicks, and performance issues as Steam peaked at 97,249 concurrent users before halving by evening.
- Before launch, comparisons to Concord and a bare-bones trailer seeded negative expectations as a Redditor wrote, `High Guard is mainly suffering because Concord came first` on /r/HighguardGame.
- Critics offered largely positive takes even as player scores varied widely, with Highguard averaging 3.1 out of 5, 41% five-star reviews, and 37% one-star, while Steam user scores are mostly negative from nearly 15,000 reviews and players reported frame-rate drops and hit-feedback issues.
- Shortly after launch the subreddit elevated a post calling the game a borefest and YouTuber Snamwiches plus Dave Oshry shared memes claiming 5.3 million concurrent players, fueling review-bombing and reputational risk for Highguard.
- Roadmap pacing may determine whether players stick around given recurring boredom complaints, as Wildlight schedules a new playable Warden every two months and delays adding a new mode.
41 Articles
41 Articles
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Bias Distribution
- 80% of the sources lean Left
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