Fable devs says every one of its 1,000 NPCs was handcrafted after randomization created inconsistent characters
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4 Articles
Fable will offer over a thousand uniquely created NPCs, each of which can be interacted with in a variety of ways. Before deciding to implement this idea on such a scale, the developers experimented with a random NPC generator. See more
Fable devs says every one of its 1,000 NPCs was handcrafted after randomization created inconsistent characters
Playground Games is taking an unusually hands-on approach to the characters populating its upcoming Fable reboot. The game’s Living Population contains around 1,000 NPCs, but rather than relying on procedural randomization, the developers individually designed each character’s appearance, personality and circumstances. Game director Ralph Fulton explained that the studio initially created a system capable of generating NPCs automatically. Althou…
Fable refused to generate random NPCs to avoid strange results
In sprawling RPGs, it sometimes makes sense to make some content procedurally generated. Starfield couldn't have hand-crafted the thousand-plus planets it boasted of, and we expected similar with Fable's hundreds of NPCs. However, Playground Games' Ralph Futton, who serves as Fable's director, revealed that there aren't any randomised NPCs in the game because they made little sense from a gameplay perspective. "We individually picked everything …
In large-scale RPGs, it sometimes makes sense that part of the content is generated in a procedural way. Starfield could not have created by hand the more than a thousand planets of which he presumed, and we expected something similar to Fable’s hundreds of PNJs. However, Ralph Futton, of Playground Games and director of Fable, revealed that there is no random PNJ in the game because they didn’t make much sense from the point of view of gameplay…
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