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Pearl Abyss Addresses Disappointing Crimson Desert Story

Pearl Abyss CEO Heo Jin-young acknowledges player criticism of Crimson Desert's weak story and commits to prioritizing game patches despite strong early sales of 3 million copies.

  • On Friday, March 27, 2026, Pearl Abyss CEO Heo Jin-young addressed shareholder criticism of Crimson Desert's narrative, acknowledging the studio "could have done a better job" with the RPG's storytelling.
  • Despite narrative shortcomings and controversy over AI-generated assets, Crimson Desert sold 3 million units in its first week, positioning it as a potential top-five seller through mid-2026.
  • Pearl Abyss reportedly spent seven years and 200 billion won developing the title, with Heo noting the team prioritized combat and gameplay mechanics over narrative.
  • The studio currently has no concrete plans for paid DLC, as Heo intends to focus on improving the base game through patches to ensure long-term sales success.
  • Internally, the team has started research and development for a potential Nintendo Switch 2 version, though Heo noted lower hardware specifications require development concessions.
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Naver broke the news in on Friday, March 27, 2026.
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