Why Control Resonant Developer Remedy Avoided Using Yellow Paint to Guide Players
Mikael Kasurinen said Remedy uses lighting and in-world props to guide players, keeping navigation subtle so choices feel more meaningful.
7 Articles
7 Articles
Why Control Resonant Developer Remedy Avoided Using Yellow Paint to Guide Players
Control Resonant's director has explained how the team chose to handle exploration in a way that doesn't feel like it is holding the player's hand with things like yellow paint.
Control Resonant wants to avoid "yellow paint" and other intrusive player aids
Control Resonant’s director explains Remedy’s approach to player assistance, clarifying the team’s philosophy of carefully avoiding overt approaches. Remedy intervened in a particularly current discussion, explaining that he deliberately Avoid any “yellow paint” or other invasive aids they can Leading players too much in a complex world Control resonance. It was during the events of […]
Players know them all: the yellow markings they lead through their games, for example at climbing points, doors and ladders, or simply to show them the right way. However, Control Resonant deliberately renounces this assistance. Game Director Mikael Kasurinen has now explained why Remedy made this decision, even though in particularly large areas such assistance spares some frustrating moments. read more
Control: Resonant is the latest game of Remedy Entertainment, known for its author games that tried its luck with open design, after the most linear games of the past. Read more
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