Capcom Isn't Completely Abandoning Generative AI, but Has Promised Fans It Won't Use AI Assets in Games
Capcom excludes AI-generated final assets to protect artistic integrity while using generative AI to streamline idea generation, improving development efficiency and productivity.
- On March 23, Japan-based Capcom clarified it will not implement AI-generated assets into video game content, though the publisher plans to utilize technology to improve development efficiency.
- Technical director Abe revealed the company utilizes a Google Cloud-based system to brainstorm game worlds, noting this process speeds up conceptualization for background objects and items.
- A Game Developer survey published earlier this year found 36% of industry professionals use GenAI daily, with around 80% relying on it for research and brainstorming while creative tasks still require human input.
- Following high-profile backlashes, Larian was forced to respond to a Divinity GenAI issue, while Crimson Desert developer Pearl Abyss announced a comprehensive audit of in-game assets this weekend after admitting undisclosed AI-generated image use.
- Nvidia faced criticism last week after a DLSS 5 tech demo using Resident Evil Requiem drew backlash for a photo-realistic appearance some found soulless; Dead Space creator Glen Schofield argued AI could make the industry "faster, better, and more efficient.
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33 Articles
Resident Evil Requiem Developer Capcom Insists It Won't Use AI-Generated Assets in Its Games, but Will Harness Tech to Make Game Development Processes More Efficient
Capcom has clarified its current stance on generative AI in its videogames. The major Japanese publisher and developer behind popular series like Resident Evil, Street Fighter, and Monster Hunter has revealed that while it doesn't use gen-AI assets in their games, it is exploring ways to use generative AI to streamline the game development process.
Capcom Won’t Use Generative AI in Games Themselves, but It Will During Development!
The Japanese company clearly does not want to end up in the kind of mess Pearl Abyss faced with Crimson Desert. Capcom has drawn a red line of its own: no AI-generated assets in the final games, but plenty of room for generative AI behind the scenes. Capcom has made its position on generative AI tools and technologies much clearer. As generative AI becomes more common across the wider tech world, including game development, many are still deba…
Capcom has clarified its position on the use of artificial intelligence (AI) in video games, which defends that content generated by it will not be implemented, but has nuanced that it will be used during the development process to "improve efficiency and productivity".
At a time of much criticism for the use of AI in video games, Capcom seeks to draw a line between what players consume and the development process. Capcom confirmed, in a clarification session for investors held in February, that it will not implement any content created by generative artificial intelligence in its games, whether characters, scenarios or sounds, but that it intends to adopt technology internally to make teams' work faster and mo…
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