AMD Finds a Way to Reduce Ray Tracing's Memory Consumption by 47x
5 Articles
5 Articles
AMD finds a way to reduce ray tracing's memory consumption by 47x
AMD has introduced tetrahedral cage technology in computer graphics to significantly reduce the memory and processing costs of ray tracing in complex animation scenes. Image source: AMD The tetrahedral frame approach allows for on-the-fly ray tracing of hundreds of millions of independently animated triangles, while avoiding the huge overhead of accelerating structures called bounding volume […]
AMD has introduced a new technology for raytracing. The new method reduces memory requirements enormously. The article New technology from AMD reduces the memory and computing effort of Raytracying enormously first appeared on Mein-MMO.
Ray tracing can work wonders when it comes to reflections and shadows, but it also puts a heavy load on the graphics card, especially when the scene consists of a huge number of animated objects. However, AMD has presented a technique that can... Full version of the website https://ithardware.pl/aktualnosci/amd_ray_tracing_nowosc-54227.html
AMD has demonstrated its own revolutionary ray-trading technology, which can significantly reduce the use of memory and computing resources.
Just a few years ago, activating Ray Tracing in video games seemed to us to be a real madness and put the PCs to the limit. Today, Ray Tracing has become so normal, especially in high-end GPU, that it no longer represents a great loss of FPS unlike Path Tracing or the recent AMD entry "Tetrahedral Cages", the technique for Ray Tracing in games that reduces 47 times the use of VRAM and is up to 90 times faster appears first in El Chapuzas Informá…
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